sv_cheats	1

// ===========
// Wolfenstein
// ===========

// =================== Player
hl2_walkspeed			"150"
hl2_normspeed			"300"
hl2_sprintspeed			"600"


// =================== Healths
sk_healthfooddog		"4"
sk_healthlife			"100"


// =================== Monsters
sk_guard_health			"20"
sk_guard_kick			"10"

sk_ss_health			"50"
sk_ss_kick			"15"

sk_officer_health		"35"
sk_officer_kick			"10"

sk_doggie_health		"5"
sk_doggie_kick			"20"

sk_undead_health		"40"
sk_undead_kick			"10"

// =================== Weapons

sk_plr_dmg_crowbar		"20"
sk_npc_dmg_crowbar		"5"

sk_plr_dmg_pistol		"10"
sk_npc_dmg_pistol		"5"

sk_plr_dmg_smg1			"10"
sk_npc_dmg_smg1			"5"

sk_plr_dmg_ar2			"10"
sk_npc_dmg_ar2			"5"

sk_plr_dmg_grenade		"150"	
sk_npc_dmg_grenade		"75"


sk_max_pistol			"200"
sk_max_smg1			"200"
sk_max_ar2			"200"
sk_max_grenade			"5"


// =================== Ammo
sk_ammo_qty_scale1		"1"
crosshair			"1"



// ===========
//  NPCs
// ============
// Barnacle
sk_barnacle_health		"35"

// Barney
sk_barney_health		"35"

// Bullseye
sk_bullseye_health		"35"

// Bullsquid
//sk_bullsquid_health		"120"
//sk_bullsquid_dmg_bite		"15"
//sk_bullsquid_dmg_whip		"25"

// Citizen
sk_citizen_health		"40"

// Combine Soldier
sk_combine_s_health		"50"
sk_combine_s_kick		"10"

// Combine Guard
sk_combine_guard_health		"70"
sk_combine_guard_kick		"15"

// strider
sk_strider_health		"350"
sk_strider_num_missiles1	"5"
sk_strider_num_missiles2	"7"
sk_strider_num_missiles3	"7"

// Headcrab
sk_headcrab_health		"10"
sk_headcrab_melee_dmg		"5"

// Fast Headcrab
sk_headcrab_fast_health		"10"

// Poison Headcrab
sk_headcrab_poison_health	"35"

// Houndeye
//sk_houndeye_health		"80"
//sk_houndeye_dmg_blast		"25"

// Manhack
sk_manhack_health		"25"
sk_manhack_melee_dmg		"20"

// Metropolice
sk_metropolice_health			"40"
sk_metropolice_stitch_reaction 		"1.0"
sk_metropolice_stitch_tight_hitcount 	"2"
sk_metropolice_stitch_at_hitcount 	"1"
sk_metropolice_stitch_behind_hitcount 	"3"
sk_metropolice_stitch_along_hitcount 	"2"

// Rollermine
sk_rollermine_shock		"10"
sk_rollermine_stun_delay 	"3"
sk_rollermine_vehicle_intercept "1"

// Scanner (City)
sk_scanner_health		"30"
sk_scanner_dmg_dive		"25"

// Stalker
sk_stalker_health		"50"
sk_stalker_melee_dmg		"5"

// Vortigaunt
sk_vortigaunt_health		"100"
sk_vortigaunt_dmg_claw		"10"
sk_vortigaunt_dmg_rake		"25"
sk_vortigaunt_dmg_zap		"50"
sk_vortigaunt_armor_charge 	"30"

// Zombie
sk_zombie_health		"50"
sk_zombie_dmg_one_slash		"10"
sk_zombie_dmg_both_slash	"25"

// Poison Zombie
sk_zombie_poison_health		"175"
sk_zombie_poison_dmg_spit	"20"

//Antlion
sk_antlion_health		"30"
sk_antlion_swipe_damage		"5"
sk_antlion_jump_damage		"5"

//Antlion Guard
sk_antlionguard_health		"500"
sk_antlionguard_dmg_charge	"20"
sk_antlionguard_dmg_shove	"10"

//Antlion Grub
//sk_antliongrub_health		"5"

//Ichthyosaur
sk_ichthyosaur_health		"200"
sk_ichthyosaur_melee_dmg	"8"

// Combine Gunship
sk_gunship_burst_size		"15"
sk_gunship_health_increments	"5"
sk_npc_dmg_gunship		"40"
sk_npc_dmg_gunship_to_plr	"3"

// Combine Helicopter
sk_npc_dmg_helicopter		"6"
sk_npc_dmg_helicopter_to_plr	"3"
sk_helicopter_grenadedamage	"30"
sk_helicopter_grenaderadius	"275"
sk_helicopter_grenadeforce	"55000"

// Combine Dropship
sk_npc_dmg_dropship		"2"

// Combine APC
sk_apc_health			"750"


// =================
//  WEAPONS
// =================

sk_max_ar2_altfire		"3"

sk_plr_dmg_alyxgun		"5"
sk_npc_dmg_alyxgun		"3"
sk_max_alyxgun			"150"

sk_plr_dmg_buckshot		"8"	
sk_npc_dmg_buckshot		"3"
sk_max_buckshot			"30"

sk_plr_dmg_rpg_round		"100"
sk_npc_dmg_rpg_round		"50"
sk_max_rpg_round		"3"

sk_plr_dmg_smg1_grenade		"100"
sk_npc_dmg_smg1_grenade		"50"

sk_max_smg1_grenade		"3"
sk_smg1_grenade_radius		"250"

//sk_plr_dmg_gauss		"25"
//sk_plr_max_dmg_gauss		"30"

sk_plr_dmg_sniper_round		"20"
sk_npc_dmg_sniper_round		"100"
sk_max_sniper_round		"30"

sk_plr_dmg_357			"40"
sk_npc_dmg_357			"30"
sk_max_357			"12"

sk_plr_dmg_crossbow		"100"
sk_npc_dmg_crossbow		"10"
sk_max_crossbow			"10"

sk_plr_dmg_airboat		"3"
sk_npc_dmg_airboat		"3"

//sk_dmg_sniper_penetrate_plr	"10"
//sk_dmg_sniper_penetrate_npc	"100"

sk_plr_dmg_stunstick		"10"
sk_npc_dmg_stunstick		"40"	// Kill a citizen in one hit

//sk_plr_dmg_satchel		"150"
//sk_npc_dmg_satchel		"75"
//sk_satchel_radius		"150"

// Mortar Synth projectile
//sk_dmg_energy_grenade		"2"
//sk_energy_grenade_radius	"100"

sk_dmg_homer_grenade		"20"
sk_homer_grenade_radius		"100"

// Bullsquid spit
//sk_dmg_spit_grenade		"5"	
//sk_spit_grenade_radius	"50"

//sk_plr_dmg_tripmine		"150"
//sk_npc_dmg_tripmine		"125"
//sk_tripmine_radius		"200"

sk_plr_dmg_fraggrenade 		"125"
sk_npc_dmg_fraggrenade		"75"
sk_fraggrenade_radius 		"250"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger			"75"
sk_suitcharger_citadel		"500"
sk_suitcharger_citadel_maxarmor	"200"
sk_battery			"0"
sk_healthcharger		"50"
sk_healthkit			"25"
sk_healthvial			"10"

// Combine balls
sk_combineball_seek_angle	"15"
sk_combineball_guidefactor	"1.0"

// NPC damage adjusters
sk_npc_head			"3"
sk_npc_chest			"1"
sk_npc_stomach			"1"
sk_npc_arm			"1"
sk_npc_leg			"1"

// player damage adjusters
sk_player_head			"3"
sk_player_chest			"1"
sk_player_stomach		"1"
sk_player_arm			"1"
sk_player_leg			"1"

// Allies
sk_ally_regen_time		"0.2"

// Jeep
sk_max_gauss_round		"30"