"NPC_Strider.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.7"
	"soundlevel"  	"SNDLVL_120dB"

	"rndwave"
	{
		"wave"	"npc/strider/striderx_alert2.wav"
		"wave"	"npc/strider/striderx_alert4.wav"
		"wave"	"npc/strider/striderx_alert5.wav"
		"wave"	"npc/strider/striderx_alert6.wav"
	}
}

"NPC_Strider.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.65"
	"soundlevel"  	"SNDLVL_140dB"
	"pitch"			"100,115"
	"rndwave"
	{
		"wave"	"npc/strider/striderx_pain2.wav"
		"wave"	"npc/strider/striderx_pain5.wav"
		"wave"	"npc/strider/striderx_pain7.wav"
		"wave"	"npc/strider/striderx_pain8.wav"
	}
}

"NPC_Strider.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.4"
	"soundlevel"  	"SNDLVL_120dB"
	"pitch"			"100,110"
	"rndwave"
	{
		"wave"	"npc/strider/striderx_idle1.wav"
		"wave"	"npc/strider/striderx_idle2.wav"
		"wave"	"npc/strider/striderx_idle3.wav"
		"wave"	"npc/strider/striderx_idle4.wav"
		"wave"	"npc/strider/striderx_idle7.wav"
		"wave"	"npc/strider/striderx_idle8.wav"
	}
}

"NPC_Strider.Death"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.9"
	"pitch"			"80,120"
	"soundlevel"  	"SNDLVL_140dB"

	"wave"	"npc/strider/striderx_die1.wav"

}



"NPC_Strider.Charge"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_120dB"

	"rndwave"
	{
		"wave"	"npc/strider/charging.wav"
	}
}

"NPC_Strider.Shoot"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_140dB"

	"rndwave"
	{
		"wave"	"npc/strider/fire.wav"
	}
}
// mini gun is directional - different sound for pointing at player vs away

"NPC_Strider.FireMinigun"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_130dB"
	"pitch"	"98,103"
	"rndwave"
	{
		"wave"	"<npc/strider/strider_minigun.wav"	
		"wave"	"<npc/strider/strider_minigun2.wav"	
	}
}

"NPC_Strider.Whoosh"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"	"95, 105"
	"rndwave"
	{
		"wave"	"npc/strider/strider_legstretch1.wav"
		"wave"	"npc/strider/strider_legstretch2.wav"
		"wave"	"npc/strider/strider_legstretch3.wav"
	}
}

// was 0.8, 100dB

"NPC_Strider.Footstep"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"pitch"	"100"
	"rndwave"
	{
	"wave"	"^npc/strider/strider_step1.wav"
	"wave"	"^npc/strider/strider_step2.wav"
	"wave"	"^npc/strider/strider_step3.wav"
	"wave"	"^npc/strider/strider_step4.wav"
	"wave"	"^npc/strider/strider_step5.wav"
	"wave"	"^npc/strider/strider_step6.wav"
	}
}

"NPC_Strider.Creak"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_70dB"

	"rndwave"
	{
		"wave"	"npc/strider/creak1.wav"
		"wave"	"npc/strider/creak2.wav"
		"wave"	"npc/strider/creak3.wav"
		"wave"	"npc/strider/creak4.wav"
	}
}

"NPC_Strider.Skewer"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.8"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"	"98, 102"

	"wave"	"npc/strider/strider_skewer1.wav"
}

"NPC_Strider.RagdollDetach"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"	"95, 105"
	"rndwave"
	{
		"wave"	"npc/strider/strider_legstretch1.wav"
		"wave"	"npc/strider/strider_legstretch2.wav"
		"wave"	"npc/strider/strider_legstretch3.wav"
	}
}


"NPC_Strider.OpenHatch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"	"95, 105"
	"rndwave"
	{
		"wave"	"npc/strider/fire.wav"
	}
}

// STEVE: new sounds...

// play this 2.12 second sound when strider is dead and ragdoll is falling

"NPC_Strider.DieFalling"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"	"95, 105"

	"wave"	"npc/strider/strider_fall4.wav"
}

// play this sound when falling dead strider hits the ground. It will
// automatically stop the DieFalling sound.

"NPC_Strider.HitGround"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"		"100"

	"wave"	"npc/strider/strider_explode_bodyfall1.wav"
}

// play this sound when skewer hits a body

"NPC_Strider.SkewerHitBody"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.8"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"	"98, 102"

	"wave"	"npc/strider/strider_skewer_hit1.wav"
}

// play this when strider has skewered something

"NPC_Strider.SkewerTalk"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.5"
	"soundlevel"	"SNDLVL_100dB"
	"pitch"	"98, 102"

	"wave"	"npc/strider/striderx_skewer_talk1.wav"
}