"NPC_AntlionGuard.SniffFound"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_90db"

	"wave"			"npc/antlion_guard/sniff_found1.wav"
}

"NPC_AntlionGuard.Shove"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"90,100"

	"soundlevel"	"SNDLVL_90db"

	"wave"			"npc/antlion_guard/shove1.wav"
}

"NPC_AntlionGuard.HitHard"
{
	"channel"		"CHAN_BODY"
	"volume"		"VOL_NORM"
	"pitch"			"90,100"

	"soundlevel"	"SNDLVL_90db"

	"wave"			"npc/antlion_guard/shove1.wav"
}

"NPC_AntlionGuard.StepLight"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.250, 0.500"
	"pitch"			"70, 80"

	"soundlevel"	"SNDLVL_85db"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/foot_light1.wav"
		"wave"	"npc/antlion_guard/foot_light2.wav"
	}
}

"NPC_AntlionGuard.StepHeavy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.500, 0.750"
	"pitch"			"70, 85"

	"soundlevel"	"SNDLVL_90db"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/foot_heavy1.wav"
		"wave"	"npc/antlion_guard/foot_heavy2.wav"
	}
}

"NPC_AntlionGuard.Inside.StepLight" 
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.250, 0.500"
	"pitch"			"70, 80"

	"soundlevel"	"SNDLVL_85db"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/foot_light1.wav"
		"wave"	"npc/antlion_guard/foot_light2.wav"
	}
}

"NPC_AntlionGuard.Inside.StepHeavy" 
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.500, 0.750"
	"pitch"			"70, 85"

	"soundlevel"	"SNDLVL_90db"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/foot_heavy1.wav"
		"wave"	"npc/antlion_guard/foot_heavy2.wav"
	}
}

"NPC_AntlionGuard.Anger"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.850, 1.000"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_100dB"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/angry1.wav"
		"wave"	"npc/antlion_guard/angry2.wav"
		"wave"	"npc/antlion_guard/angry3.wav"
	}
}


"NPC_AntlionGuard.GrowlHigh"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_100db"

	"wave"	"npc/antlion_guard/growl_high.wav"
}

"NPC_AntlionGuard.GrowlIdle"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_80db"

	"wave"	"npc/antlion_guard/growl_idle.wav"
}


"NPC_AntlionGuard.BreathSound"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_75db"

	"wave"	"npc/antlion_guard/growl_high.wav"
}

"NPC_AntlionGuard.Confused"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_90db"

	"wave"	"npc/antlion_guard/confused1.wav"
}

"NPC_AntlionGuard.Roar"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.000"
	"pitch"			"100"

	"soundlevel"		"SNDLVL_100dB"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/angry1.wav"
		"wave"	"npc/antlion_guard/angry2.wav"
		"wave"	"npc/antlion_guard/angry3.wav"
	}
}


"NPC_AntlionGuard.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"pitch"			"100"

	"soundlevel"		"SNDLVL_100dB"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/antlion_guard_die1.wav"
		"wave"	"npc/antlion_guard/antlion_guard_die2.wav"
	}
}



"NPC_AntlionGuard.Fallover"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"pitch"			"50,60"

	"soundlevel"		"SNDLVL_110dB"

	"wave"	"physics/body/body_medium_break2.wav"
}