//*******************************************************
// HL2 World sounds
// 	doors, buttons, levers, platforms, beams


"FuncTrackChange.Blocking"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"buttons/button11.wav"
}

"TriggerSuperArmor.StartCharging"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.85"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitchargeok1.wav"
}

"TriggerSuperArmor.Charging"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.85"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitcharge1.wav"
}

"TriggerSuperArmor.DoneCharging"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.85"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitchargeno1.wav"
}

// *********************************************************
// Doors
"Door.Locked1"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"doors/door_locked1.wav"
}

"Door.Locked2"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"doors/door_locked2.wav"
}

"DoorSound.Null"
{
	"channel"		"CHAN_BODY"
	"volume"		"1.0"
	"pitch"			"100"
	"soundlevel"	"SNDLVL_NORM"
	"wave"	"common/null.wav" 
}

"DoorSound.DefaultMove"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/default_move.wav" 
}

"DoorSound.DefaultArrive"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"common/null.wav" 
}

"DoorSound.DefaultLocked"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/default_locked.wav" 
}

"RotDoorSound.DefaultMove"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/default_move.wav" 
}

"RotDoorSound.DefaultArrive"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"common/null.wav" 
}

"RotDoorSound.DefaultLocked"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.2"
	"soundlevel"	"SNDLVL_75dB"
	"wave"	"doors/default_locked.wav" 
}

// 1 Metal Door

"Doors.Move1"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.2"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"	"doors/door_metal_rusty_move1.wav"
		"wave"	"doors/door_squeek1.wav"
	}
}

"Doors.FullOpen1"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_metal_medium_open1.wav"
}

"Doors.FullClose1"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"	"doors/door_metal_medium_close1.wav"
		"wave"	"doors/default_stop.wav"
	}
}

// 2 Rusty Metal Door

"Doors.Move2"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"	"doors/door_metal_rusty_move1.wav"
		"wave"	"doors/metal_move1.wav"
	}
}

"Doors.FullOpen2"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_metal_large_open1.wav"
}

"Doors.FullClose2"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"	"doors/door_metal_large_close2.wav"
		"wave"	"doors/metal_stop1.wav"
	}
}

// 3 Wood door

"Doors.Move3"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"	"doors/door1_move.wav"
		"wave"	"doors/wood_move1.wav"
	}
}

"Doors.FullOpen3"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door1_stop.wav"
}

"Doors.FullClose3"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"	"doors/door_wood_close1.wav"
		"wave"	"doors/wood_stop1.wav"
	}
}

// 4 Old Wood door

"Doors.Move4"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"	"doors/door1_move.wav"
		"wave"	"doors/wood_move1.wav"
	}
}

"Doors.FullOpen4"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door1_stop.wav"
}

"Doors.FullClose4"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"	"doors/door_wood_close1.wav"
		"wave"	"doors/wood_stop1.wav"
	}
}


// 5 screen door with spring

"Doors.Move5"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_screen_move1.wav"
}

"Doors.FullOpen5"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_screen_open1.wav"
}

"Doors.FullClose5"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_screen_close1.wav"
}	

// 6 chainlink door

"Doors.Move6"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.6"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_chainlink_move1.wav"
}

"Doors.FullOpen6"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_chainlink_close1.wav"
}

"Doors.FullClose6"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_chainlink_close2.wav"
}

// 7 metal gate

"Doors.Move7"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.6"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_metal_gate_move1.wav"
}

"Doors.FullOpen7"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_metal_gate_close1.wav"
}

"Doors.FullClose7"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_metal_large_close2.wav"
}

// 8 locker/metal box/vent door

"Doors.Move8"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.5"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_metal_thin_move1.wav"
}

"Doors.FullOpen8"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_metal_thin_open1.wav"
}

"Doors.FullClose8"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/door_metal_thin_close2.wav"
}

// 9 large metal door

"Doors.Move9"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_85dB"
	"pitch"		"75,85"
	"rndwave"
	{
		"wave"	"doors/metal_move1.wav"
	}
}

"Doors.FullOpen9"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_85dB"
	"pitch"		"90,110"
	"wave"	"doors/door_metal_large_close2.wav"
}

"Doors.FullClose9"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_85dB"
	"pitch"		"90,110"
	"wave"	"doors/door_metal_large_chamber_close1.wav"
}

// 10 huge metal door

"Doors.Move10"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_100dB"
	"pitch"		"100"
	"wave"	"plats/hall_elev_move.wav"
}

"Doors.FullOpen10"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_100dB"
	"pitch"		"70,80"
	"wave"	"plats/hall_elev_stop.wav"
}

"Doors.FullClose10"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_100dB"
	"pitch"		"70,80"
	"wave"	"plats/hall_elev_stop.wav"
}

// 11 large metal rollup door

"Doors.Move11"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.65"
	"soundlevel"  "SNDLVL_100dB"
	"pitch"		"90,110"
	"wave"	"doors/garage_move1.wav"
}

"Doors.FullOpen11"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_100dB"
	"pitch"		"90,110"
	"wave"	"doors/garage_stop1.wav"
}

"Doors.FullClose11"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_100dB"
	"pitch"		"90,110"
	"wave"	"doors/garage_stop1.wav"
}

// 12 large motorized door1

"Doors.Move12"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_85dB"
	"pitch"		"100"
	"wave"	"doors/doormove1.wav"
}

"Doors.FullOpen12"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_85dB"
	"pitch"		"100"
	"wave"	"doors/doorstop6.wav"
}

"Doors.FullClose12"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_85dB"
	"pitch"		"100"
	"wave"		"doors/doorstop6.wav"
}

// 13 large motorized door2

"Doors.Move13"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_85dB"
	"pitch"		"100"
	"wave"	"doors/doormove7.wav"
}

"Doors.FullOpen13"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_85dB"
	"pitch"		"100"
	"wave"	"doors/doorstop2.wav"
}

"Doors.FullClose13"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.9"
	"soundlevel"  "SNDLVL_85dB"
	"pitch"		"100"
	"wave"	"doors/doorstop2.wav"
}
// 14 pressurized door

"Doors.Move14"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"doors/doormove2.wav"
}

"Doors.FullOpen14"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"doors/doorstop1.wav"
}

"Doors.FullClose14"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.4"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"		"doors/doorstop1.wav"
}

// 15 high tech glass/plastic door

"Doors.Move15"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"doors/doormove4.wav"
}

"Doors.FullOpen15"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.4"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"doors/doorstop4.wav"
}

"Doors.FullClose15"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.4"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"doors/doorstop4.wav"
}

// 16 gigantic floodgate door

"Doors.Move16"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_100dB"
	"pitch"		"100"
	"wave"	"ambient/machines/wall_move4.wav"
}

"Doors.FullOpen16"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_100dB"
	"pitch"		"100"
	"wave"	"plats/bigstop1.wav"
}

"Doors.FullClose16"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_100dB"
	"pitch"		"100"
	"wave"	"plats/bigstop1.wav"
}

// 17 combine barrier/gate door large

"Doors.Move17"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_100dB"
	"pitch"		"100"
	"wave"	"ambient/machines/wall_ambient1.wav"
}

"Doors.FullOpen17"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_100dB"
	"pitch"		"100"
	"wave"	"plats/platstop1.wav"
}

"Doors.FullClose17"
{
	"channel"	"CHAN_BODY"
	"volume"	"1.0"
	"soundlevel"  "SNDLVL_100dB"
	"pitch"		"100"
	"wave"	"plats/platstop1.wav"
}

// 18 combine barrier/gate door medium

"Doors.Move18"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_90dB"
	"pitch"		"120"
	"wave"	"ambient/machines/wall_move5.wav"
}

"Doors.FullOpen18"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_90dB"
	"pitch"		"120"
	"wave"	"plats/platstop1.wav"
}

"Doors.FullClose18"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.8"
	"soundlevel"  "SNDLVL_90dB"
	"pitch"		"100"
	"wave"	"plats/platstop1.wav"
}

"doors.locker_shut"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.15,0.25"
	"soundlevel"  "SNDLVL_75dB"
                "pitch"       "120,135"
                "rndwave"
                {
	   		        "wave"	"doors/vent_open2.wav"
                    "wave"	"doors/vent_open3.wav"
                }
}


// **************************************************************
// Combine Door (combine_gate_**)

// combine gate citizen

"Doors.CombineGate_citizen_unlock1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.65"
	"soundlevel"  "SNDLVL_70dB"
	"pitch"		"100"
	"wave"	"plats/hall_elev_door.wav"
}

"Doors.CombineGate_citizen_move1"
{
	"channel"	"CHAN_BODY"
	"volume"	"0.65"
	"soundlevel"  "SNDLVL_70dB"
	"pitch"		"100"
	"wave"	"plats/hall_elev_move.wav"
}

"Doors.CombineGate_citizen_stop1"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_70dB"
	"pitch"		"100"
	"wave"	"plats/elevator_stop1.wav"
}

"Doors.CombineGate_citizen_stop2"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_70dB"
	"pitch"		"100"
	"wave"	"plats/elevator_stop2.wav"
}

// **************************************************************
// Door Handles

// 1 latch

"DoorHandles.Unlocked1"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"rndwave"
	{
		"wave"	"doors/latchunlocked1.wav"
		"wave"	"doors/door_latch3.wav"
	}
}

"DoorHandles.Locked1"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/latchlocked2.wav"
}

// 2 pushbar

"DoorHandles.Unlocked2"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/handle_pushbar_open1.wav"
}

"DoorHandles.Locked2"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/handle_pushbar_locked1.wav"
}

// 3 knob

"DoorHandles.Unlocked3"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/latchunlocked1.wav"
}

"DoorHandles.Locked3"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/handle_knob_locked2.wav"
}

// 4 metal locker

"DoorHandles.Unlocked4"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/latchunlocked2.wav"
}

"DoorHandles.Locked4"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"90,110"
	"wave"	"doors/handle_locker_locked1.wav"
}


// **********************************************************
// UNDONE: Platforms

// 1 clean elevator
//doors/door_elevator1.wav
//doors/door_elevator_loop1.wav

// 2 industrial elevator
//doors/garage_move1.wav
//doors/garage_stop1.wav

// 3 extension bridge
//doors/drawbridge_move1.wav
//doors/drawbridge_stop1.wav



// **********************************************************
// Buttons

"Buttons.snd0"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"common/null.wav"

}

"Buttons.snd1"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button1.wav"
}

"Buttons.snd2"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button2.wav"
}

"Buttons.snd3"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button3.wav"
}

"Buttons.snd4"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button4.wav"
}

"Buttons.snd5"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button5.wav"
}

"Buttons.snd6"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button6.wav"
}

"Buttons.snd7"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button7.wav"
}

"Buttons.snd8"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button8.wav"
}

"Buttons.snd9"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button9.wav"
}

"Buttons.snd10"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button10.wav"
}

"Buttons.snd11"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button11.wav"
}

"Buttons.snd12"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"doors/latchlocked2.wav"
}

"Buttons.snd13"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"doors/latchunlocked1.wav"
}

"Buttons.snd14"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/lightswitch2.wav"
}

"Buttons.snd15"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button15.wav"
}

"Buttons.snd16"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button16.wav"
}

"Buttons.snd17"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button17.wav"
}

"Buttons.snd18"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button18.wav"
}

"Buttons.snd19"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button19.wav"
}

"Buttons.snd20"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button20.wav"
}

// ******************************************************
// Levers

"Buttons.snd21"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"buttons/lever1.wav"

}

"Buttons.snd22"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"buttons/lever2.wav"

}

"Buttons.snd23"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"buttons/lever3.wav"

}

"Buttons.snd24"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"buttons/lever4.wav"

}

"Buttons.snd25"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"wave"	"buttons/lever5.wav"

}

"Buttons.snd26"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/Lever6.wav"
}

"Buttons.snd27"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/Lever7.wav"
}

"Buttons.snd28"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/Lever8.wav"
}


// ******************************************************
// New buttons

"Buttons.snd31"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button21.wav"
}

"Buttons.snd32"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button22.wav"
}

"Buttons.snd33"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button23.wav"
}

"Buttons.snd34"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button24.wav"
}

"Buttons.snd35"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button12.wav"
}

"Buttons.snd36"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button13.wav"
}

"Buttons.snd37"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/button14.wav"
}


// ************************************************
// Combine Buttons

"Buttons.snd40"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button_locked.wav"
}

"Buttons.snd41"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button1.wav"
}

"Buttons.snd42"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button2.wav"
}
"Buttons.snd43"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button3.wav"
}

"Buttons.snd44"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button4.wav"
}
"Buttons.snd45"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button5.wav"
}
"Buttons.snd46"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button6.wav"
}

"Buttons.snd47"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"		"100"
	"wave"	"buttons/combine_button7.wav"
}


"WeaponDissolve.Dissolve"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"pitch"		"90,110"
	"soundlevel"	"SNDLVL_100db"
	"rndwave"
	{
		"wave"		"ambient/levels/citadel/weapon_disintegrate1.wav"
		"wave"		"ambient/levels/citadel/weapon_disintegrate2.wav"
		"wave"		"ambient/levels/citadel/weapon_disintegrate3.wav"
		"wave"		"ambient/levels/citadel/weapon_disintegrate4.wav"
	}
}

"WeaponDissolve.Charge"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.45"
	"pitch"		"90,110"
	"soundlevel"	"SNDLVL_90db"
	"wave"		"ambient/energy/electric_loop.wav"
}

"WeaponDissolve.Beam"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.8"
	"pitch"		"100"
	"soundlevel"	"SNDLVL_100db"

	"rndwave"
	{
		"wave"		"ambient/levels/citadel/zapper_loop1.wav"
		"wave"		"ambient/levels/citadel/zapper_loop2.wav"
	}
}

"PropaneTank.Burst"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"pitch"		"95,105"
	"soundlevel"	"SNDLVL_90db"
	"wave"		"ambient/fire/gascan_ignite1.wav"
}
