//============================================================================================================
// C17 Citizen criteria
//============================================================================================================
criterion "IsNamedCitizen" "name" "citizen" "required"
criterion "IsMap_d3_c17_12" "map" "d3_c17_12" "required"

criterion "IsNamedSupport_cit2" "name" "support_cit2" "required"
criterion "IsMap_d3_c17_05" "map" "d3_c17_05" "required"

criterion "Is06aGreeter" "name" "citizen_tunnel_reinforcement_1" "required"
criterion "Is06aRubbleCit" "name" "citizen_rubble_tunnel" "required"
criterion "IsMap_d3_c17_06a" "map" "d3_c17_06a" "required"

criterion "Is13Greeter" "name" "citizen_story" "required"
criterion "IsMap_d3_c17_13" "map" "d3_c17_13" "required"

criterion "Is09Greeter" "name" "citizen_intro" "required"
criterion "IsMap_d3_c17_09" "map" "d3_c17_09" "required"
//============================================================================================================
// Citizen Hello speech
//============================================================================================================
response "CitizenJoinSilently"
{
}

rule 12_RPG_CitizenJoinSilent
{
	criteria		IsCitizen ConceptJoinPlayer JoinSquadIndividual IsNamedCitizen IsMap_d3_c17_12
	response		CitizenJoinSilently
}

rule 05_FiresideCitJoinSilent
{
	criteria		IsCitizen ConceptJoinPlayer JoinSquadIndividual IsNamedSupport_cit2 IsMap_d3_c17_05
	response		CitizenJoinSilently
}

rule 06a_GreeterCitJoinSilent
{
	criteria		IsCitizen ConceptJoinPlayer JoinSquadIndividual Is06aGreeter IsMap_d3_c17_06a
	response		CitizenJoinSilently
}

rule 06a_RubbleCitJoinSilent
{
	criteria		IsCitizen ConceptJoinPlayer JoinSquadIndividual Is06aRubbleCit IsMap_d3_c17_06a
	response		CitizenJoinSilently
}

rule 13_GreeterCitJoinSilent
{
	criteria		IsCitizen ConceptJoinPlayer JoinSquadIndividual Is13Greeter IsMap_d3_c17_13
	response		CitizenJoinSilently
}

rule 09_GreeterCitJoinSilent
{
	criteria		IsCitizen ConceptJoinPlayer JoinSquadIndividual Is09Greeter IsMap_d3_c17_09
	response		CitizenJoinSilently
}