//*********************************************************
// HL2 Item sounds

"ItemBattery.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/battery_pickup.wav"
}

"ItemKeyBlue.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"wolfenstein/pickups/key_blue.wav"
}

"ItemYellowBlue.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"wolfenstein/pickups/key_yellow.wav"
}

"ItemTresChest.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"wolfenstein/pickups/tres_chest.wav"
}

"ItemTresCross.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"wolfenstein/pickups/tres_cross.wav"
}

"ItemTresCrown.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"wolfenstein/pickups/tres_crown.wav"
}

"ItemTresCup.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"wolfenstein/pickups/tres_cup.wav"
}

"HealthKit.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"wolfenstein/pickups/health_Firstaid.wav"
}

"HealthVial.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"wolfenstein/pickups/health_Food.wav"
}

"HealthFoodDog.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"wolfenstein/pickups/health_Fooddog.wav"
}

"HealthLife.Touch"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"wolfenstein/pickups/Health_Life.wav"
}

"WallHealth.Deny"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medshotno1.wav"
}

"WallHealth.Start"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medshot4.wav"
}

"WallHealth.LoopingContinueCharge"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medcharge4.wav"
}

"WallHealth.Recharge"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/medshot4.wav"
}

"SuitRecharge.Deny"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.75"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitchargeno1.wav"
}

"SuitRecharge.Start"
{
	"channel"	"CHAN_ITEM"
	"volume"	"0.75"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitchargeok1.wav"
}

"SuitRecharge.ChargingLoop"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.75"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/suitcharge1.wav"
}

"AmmoCrate.Open"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.45"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/ammocrate_open.wav"
}

"AmmoCrate.Close"
{
	"channel"	"CHAN_STATIC"
	"volume"	"0.45"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"items/ammocrate_close.wav"
}

"ExtinguisherCharger.Use"
{
	"channel"		"CHAN_ITEM"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"items/medshot4.wav"
}


"SprayCan.Paint"
{
	"channel"	"CHAN_VOICE"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"player/sprayer.wav"
}

"Flare.Touch"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/flaregun/impact.wav"
}

"Item.Materialize"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"150"

	"wave"	"items/suitchargeok1.wav"
}

"Doll.Squeak"
{
	"channel"	"CHAN_STATIC"
	"volume"	".5"
	"soundlevel"  "SNDLVL_75dB"
	"pitch"	"PITCH_NORM"

	"wave"	"ambient/creatures/teddy.wav"
}
// **********************************
// OBSOLETE: player viewpoint missile

"Missile.Accelerate"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"weapons/rpg/rocket1.wav"
}

"Missile.Ignite"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"weapons/rpg/rocket1.wav"
}

"Missile.ShotDown"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"

	"wave"			"weapons/rpg/shotdown.wav"	
}

// **************************
// OBSOLETE: portable thumper

"PortableThumper.ThumpSound"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			"ambient/machines/thumper_dust.wav"
}

"Combine_Console.Detach"
{
	"channel"		"CHAN_STATIC"
	"volume"		"VOL_NORM"
	"pitch"			"95, 105"

	"soundlevel"	"SNDLVL_105dB"

	"rndwave"
	{
		"wave"	"physics/metal/metal_box_break1.wav"
		"wave"	"physics/metal/metal_box_break2.wav"
	}
}

