<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="Wolf4SDL" />
		<Option pch_mode="2" />
		<Option compiler="devkitgp2x" />
		<Build>
			<Target title="default">
				<Option output="Wolf4SDL" prefix_auto="1" extension_auto="1" />
				<Option type="0" />
				<Option compiler="devkitgp2x" />
			</Target>
		</Build>
		<Compiler>
			<Add option="-DGP2X" />
		</Compiler>
		<Linker>
			<Add library="SDL" />
			<Add library="SDL_mixer" />
			<Add library="iconv" />
		</Linker>
		<Unit filename="GP2X/gp2x.cpp" />
		<Unit filename="GP2X/gp2x.h" />
		<Unit filename="audiosod.h" />
		<Unit filename="audiowl6.h" />
		<Unit filename="f_spear.h" />
		<Unit filename="fmopl.cpp" />
		<Unit filename="fmopl.h" />
		<Unit filename="foreign.h" />
		<Unit filename="gfxv_apo.h" />
		<Unit filename="gfxv_sod.h" />
		<Unit filename="gfxv_wl6.h" />
		<Unit filename="id_ca.cpp" />
		<Unit filename="id_ca.h" />
		<Unit filename="id_in.cpp" />
		<Unit filename="id_in.h" />
		<Unit filename="id_pm.cpp" />
		<Unit filename="id_sd.cpp" />
		<Unit filename="id_sd.h" />
		<Unit filename="id_us.h" />
		<Unit filename="id_us_1.cpp" />
		<Unit filename="id_vh.cpp" />
		<Unit filename="id_vh.h" />
		<Unit filename="id_vl.cpp" />
		<Unit filename="id_vl.h" />
		<Unit filename="sdl_winmain.cpp" />
		<Unit filename="signon.cpp" />
		<Unit filename="version.h" />
		<Unit filename="wl_act1.cpp" />
		<Unit filename="wl_act2.cpp" />
		<Unit filename="wl_agent.cpp" />
		<Unit filename="wl_debug.cpp" />
		<Unit filename="wl_def.h" />
		<Unit filename="wl_draw.cpp" />
		<Unit filename="wl_game.cpp" />
		<Unit filename="wl_inter.cpp" />
		<Unit filename="wl_main.cpp" />
		<Unit filename="wl_menu.cpp" />
		<Unit filename="wl_menu.h" />
		<Unit filename="wl_play.cpp" />
		<Unit filename="wl_state.cpp" />
		<Unit filename="wl_text.cpp" />
		<Extensions>
			<code_completion />
			<envvars />
			<debugger />
			<lib_finder />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
